9:15 – 9:30
Hello and welcome

9:30 – 10:00
Keynote: Avatar animation signing pipeline – creating an interactive assistant Auslan

10:00 – 10:30
Report: Round table discussion

10:30 – 11:00
Power equalization – professional development in trade unions

10:30 – 11:00
Getting to know your audience through research and data collection methods

10:30 – 11:00
Translation units and preprocessor

11:00 – 11:30
Morning tea break

11:30 – 12:30 pm
“Movement that feels good”: it’s harder than you think!

11:30 – 12:30 pm
How to avoid common mistakes in Unreal Blueprint

11:30 – 12:00
C++ memory model

12:00 – 12:30
Pointers, references, virtual function tables and constancy
Seminar (the name of the composition will be determined)

12:30 – 13:30
Break for lunch

13:30 – 14:00
How to set and view game goals

13:30 – 14:00
Finite state machines and editor tools

13:30 – 13:50
Everything that concerns the text

14:00 – 15:00
Game Workers Guide to Cyber Kung Fu: Lessons from the Infosec Industry

14:00 – 15:00
Details about depth buffers

14:20 – 14:30
Unreal Engine containers, including arrays and maps

14:30 – 15:00
UObjects and garbage collection
Workshop (title of the composition to be determined)

15:00 – 15:30
Games outside of games
Lamington Lounge

15:00 – 15:30
Character motivation and data-driven personality traits

15:00 – 15:30
Delegates and callbacks
Workshop (title to be determined)

15:30 – 16:00
Afternoon break

16:00 – 16:30
Play like LeBron but from the couch: fun and realism in mobile sports games

16:00 – 16:30
Writing nodes and subsystems of the project in C++
Seminar (the name of the composition will be determined)

16:30 – 17:00
Art without sense – AI as a tool, not as a competition

16:30 – 17:00
A bag of useful things: actor iteration, HTTP requests, JSON and libraries
Workshop (title to be determined)

17:00 – 17:30
AI Art roundtable discussion

17:00 – 17:20
UnrealBuildTool modules and third-party code linking
Workshop (title to be determined)

17:30 – 18:00
Lightning talks

18:00 – 18:30
Final notes