9:15 – 9:30
Hello and welcome
9:30 – 10:00
Keynote: Avatar animation signing pipeline – creating an interactive assistant Auslan
10:00 – 10:30
Report: Round table discussion
10:30 – 11:00
Power equalization – professional development in trade unions
10:30 – 11:00
Getting to know your audience through research and data collection methods
10:30 – 11:00
Translation units and preprocessor
11:00 – 11:30
Morning tea break
11:30 – 12:30 pm
“Movement that feels good”: it’s harder than you think!
11:30 – 12:30 pm
How to avoid common mistakes in Unreal Blueprint
11:30 – 12:00
C++ memory model
12:00 – 12:30
Pointers, references, virtual function tables and constancy
Seminar (the name of the composition will be determined)
12:30 – 13:30
Break for lunch
13:30 – 14:00
How to set and view game goals
13:30 – 14:00
Finite state machines and editor tools
13:30 – 13:50
Everything that concerns the text
14:00 – 15:00
Game Workers Guide to Cyber Kung Fu: Lessons from the Infosec Industry
14:00 – 15:00
Details about depth buffers
14:20 – 14:30
Unreal Engine containers, including arrays and maps
14:30 – 15:00
UObjects and garbage collection
Workshop (title of the composition to be determined)
15:00 – 15:30
Games outside of games
Lamington Lounge
15:00 – 15:30
Character motivation and data-driven personality traits
15:00 – 15:30
Delegates and callbacks
Workshop (title to be determined)
15:30 – 16:00
Afternoon break
16:00 – 16:30
Play like LeBron but from the couch: fun and realism in mobile sports games
16:00 – 16:30
Writing nodes and subsystems of the project in C++
Seminar (the name of the composition will be determined)
16:30 – 17:00
Art without sense – AI as a tool, not as a competition
16:30 – 17:00
A bag of useful things: actor iteration, HTTP requests, JSON and libraries
Workshop (title to be determined)
17:00 – 17:30
AI Art roundtable discussion
17:00 – 17:20
UnrealBuildTool modules and third-party code linking
Workshop (title to be determined)
17:30 – 18:00
Lightning talks
18:00 – 18:30
Final notes